~~Quick Little Contest~~

December 22, 2014 in General

Click on each link, listen to the song playing, then tell me what game that song is from. These ARE from game soundtracks yes. Some may be more obvious than others. If you can get all 5 first, you’ll win the prize (either two Yuletide aquariums of your choice, or a 3-pack set of aquariums). To send your answers, you may send @Shadowfishy a DM or comment on this post (comments SHOULD be invisible, so have no fear in anyone stealing your answers). You ARE permitted to guess multiple times, but there is no spam guessing, because that’s just ridiculous.

If it helps, you can use this format for your answer:

Song 1:

Song 2:

Song 3:

Song 4:

Song 5:


Here are your five songs. Go to each link and listen to each song that’s playing.

  1. http://picosong.com/5qn6/
  2. http://picosong.com/5qnD/
  3. http://picosong.com/5qF3/
  4. http://picosong.com/5qFe/
  5. http://picosong.com/5qFj/

New Spells Set #1

November 25, 2014 in General

New Spells Set #1

Before you ask, no, this isn’t a post outlining new game-breaking data of some upcoming spells. Sorry if you were expecting that much. Now before you scold me for having a somewhat misleading title, let me explain. I’ve thought about what types of spells could be added to the game. Some schools, like the spirit schools, are missing some regular pip hit-all (AoE) spells. Others are either missing utility, or not fully utilizing the potential perks that each school can do. Also, a previous Feedback Friday (What spells would you combine? ) kind of inspired me to try my hand at making spells. Therefore, I’ve personally made some spells that I feel might be good additions to the game. I’ve made quite a few (about 47 or so if I remember correctly?), but since we don’t have a whole lot of space for that, I’m just going to place a set of them here (hence “set #1″). This set includes one 10 pip spell for each school. *It is worth mentioning that the cards’ graphics are recoloured versions of spells already in the game.*

Life

Boreal Mammoth

Boreal Mammoth Card

No, I didn’t give Life an AoE in this set, and I’m sorry for that. But I did give them a pretty strong single target spell that gives a nice mini-infection to all enemies. Just as the card says, Boreal Mammoth deals 885 Life damage to a single target, and then puts a -20% Infection on all enemies.

Functionality? While it’s not the Life AoE that Theurgists are looking for, the Boreal Mammoth does provide a nice chunk of damage, unlike Spinysaur. Yes, Gnomes can do almost as much damage, but it can’t simply do exactly as much as Boreal Mammoth. If I were to change this spell, I’d probably buff it up to around 920 life damage, but aside from that, I definitely feel like, for its pip cost and high accuracy, it does its job quite nicely. Let’s look at its use in a duel and in a team fight:

1v1 Usage: The spell already does a solid bit of damage. A Colossal Boreal Mammoth is doing about 1160 damage. On top of that, you’ve already given them a reduction in healing, further tipping the battle towards your favour. In combination with Gnomes, Hungry Caterpillar or even Luminous Weaver, you can easily sink your opponent deep in obstacles.

Team Usage: Depends on the size of the teams really. There’s no denying that the mini Mass Infection will do wonders for any team with healing potential. Another plus is that people don’t necessarily expect a Life wizard to be the hitter, so there’s some potential for surprising your opponents there. A quick Boreal Mammoth on an unshielded target could do some heavy damage, and leave their teammates struggling to heal themselves. Not as useful for the damage, but the Infection definitely works well with team strategies.

Death

Grim Hound

Grim Hound Card

No, the card doesn’t hit all enemies; That’s a bit of a mistake. The Grim Hound deals 790-875 Death damage to ONE target, then quickly adds a Myth and Life dispel on all enemies. Again, sorry Death wizards, but you don’t really get an AoE here. What you DO get is a nice solid hit and the ability to shut down Life and Myth wizards, even if you aren’t actually attacking them. If the spell were to be changed, I’d have it deal around 570-640 Death damage, and allow it to hit all enemies.

1v1 and Team Usage: The significance is fairly the same in both types of PvP. If you’re against a Life or Myth wizard, you could potentially buy yourself some time before you get hit, or even completely ruin their plans if they lost all their pips that turn. True to Death’s nature, it hates (is the opposite of) the Life school, and could easily prevent a team of Life wizards from healing for at least one turn. The possibilities are quite good all around for this spell. Bypasses? Balance, Death and Storm wizards get to heal without being troubled with the dispels. Otherwise, you could really set back a wizard or team of wizards a few turns as they try to either heal or get around the dispels.

Fire

Jalapeno Breath

Jalapeno Breath Card

This spell is actually kind of interesting. Fire gets an AoE in this set, in the form of a much stronger Scald. This Gobbler-themed spell (first one since Wizard City?) tosses on a 1,155 Fire Damage over Time (DoT) to all enemies, taunts them, then adds a smokescreen when the Gobbler’s through with its business. If we’re looking at each tick, Jalapeno Breath deals 385 base Fire damage per round.

1v1 Usage: There’s much better spells to use for a 1v1 than this for Fire school. Yes, it allows you to break shields and potentially combo with a Fire From Above or a Fuel. If you wanted to break shields though, a Fire Elf or a Link could have been much more efficient. Fortunately, if you go down the Jalapeno Breath route, you have a decent shot at making them fizzle the next turn, leaving your opponent open to a combo for the kill.

Team Usage: Very effective to say the least. Breaking up to a maximum of 12 Tower Shields (if, somehow, there were 3 on each of your enemies), Jalapeno Breath still manages to deal some decent damage. On top of that, adding an accuracy debuff to all enemies provides a good chance that at least one enemy isn’t going to land a spell next turn. The only real downside I can see with Jalapeno Breath? The taunt really doesn’t do anything for PvP…

Storm

Monsoon Rex

Monsoon Rex Card

A pretty strong Storm school single target spell. The Monsoon Rex deals 1,545 Storm damage, applies a -20% accuracy debuff to the target, and adds a Stormblade charm that increases in percentage based on the amount of pips you have remaining. This means that you can get up to a 20% Stormblade after using Monsoon Rex. If I were to change the spell, I’d probably lower the damage to around 1,375 and leave it at that.

1v1 Usage: By far one of the most useful Storm school spells for a 1v1. High damage is always good. Then you put an accuracy debuff on them. And the icing on the cake? You also get up to a 20% Stormblade for your next attack. If you understand tempo, you’re potentially setting your opponent back a turn with the accuracy debuff, while also putting yourself ahead by 1 turn or beat with the Stormblade. With this spell, Storm has a powerful 1v1 tool that is sure to help them out in duels. The downside? The accuracy debuff might not really serve much of a purpose due to all schools having some pretty high accuracy boosts from their gear.

Team Usage: The Monsoon Rex’s usages in team PvP really seem to pale in comparison to its benefits in 1v1. Monsoon Rex can easily destroy the enemy team’s hitter, and if it fails, you have a chance to make their hitter fizzle anyway, leaving a bit of a safety net there. However, if you’re doing it just for the accuracy debuff and the blade, it honestly isn’t that worth it. If you wanted to disable your opponents, it’d be easier to Enfeeble, Glowbug Squall or even Storm Lord. If you wanted the extra blade, why couldn’t you just hit two or three turns earlier and then just Stormblade yourself? Monsoon Rex is still good if you plan on doing some sort of combo for your team, but otherwise, I’d stay away from using this in Team PvP.

Myth

Mystic Owl

Mystic Owl Card

Congratulations Conjurers! I’ve actually given you another AoE spell! The Mystic Owl’s card is somewhat glitched in its description, but that was uncontrollable. To be clear, the Mystic Owl deals 780 Myth damage to all enemies, and then stuns them all. Pretty simple. If I were to change this spell, I’d either increase the damage to around 905, OR make it so that the stun actually goes through two Stun Shields, making it possible to be stunned twice in a row (though I’d probably just increase the damage).

1v1 Usage: You could use this for making combos, sure. A Mystic Owl into a Keeper of the Flame, into a Troll. Or perhaps a Mystic Owl into an Earthquake or Minotaur? Your target suffers massive damage and chances are they’ve lost a turn from being stunned and all their shields and blades if you decided to tack on an Earthquake at the end. Unfortunately, I feel like, for 10 pips, it’s kind of a waste to use Mystic Owl just for the stun… But that’s just my opinion.

Team Usage: Just like Ice’s Frost Giant, Mystic Owl deals much higher damage and applies the same stun effect. The Mystic Owl’s use seems to be the initiator for attacks though. Mystic Owl, allow your whole team to either blade or hit with you, and if there are any survivors left, Earthquake to get rid of the entire enemy team’s boosts. Now they’re left with almost nothing. If you can pull it off, Mystic Owl is a really nice asset to Myth’s arsenal.

Balance

Sand Serpent

Sand Serpent Card

The Sand Serpent deals 795 Balance damage to all enemies, then destroys two of their pips. I know what you’re thinking. Mana Burn AND an AoE? Well, here’s the thing. I’ve thought about it, and I feel like the best choice here would be to prevent it from being enchanted with damage boosts. That way, it would be stuck at doing 795 damage, but still have the same lose 2 pips effect on everyone. I’d say that’d be fairly balanced, maybe a little bit unfair for the pip cost though?

1v1 Usage: I really don’t see this as being used much in 1v1 PvP… Balance already has dozens of other utilities that make 1v1 a living nightmare for almost anyone they face. The losing two pips might be a good bonus if you’re not confident that the damage will kill your enemy; almost like a safety net. Other than that? I really don’t see a need to use Sand Serpent in a 1v1 match.

Team Usage: Scary stuff the Sand Serpent. In addition to hitting everyone on the enemy team (with the only possible shield being towers and legions), two pips are immediately removed from all enemies. That could mean up to four pips lost if two power pips are removed. Scary? Yes. Balanced? Actually, kind of. The point of Sand Serpent isn’t necessarily to kill the enemies. By timing a good Sand Serpent, you can effectively delay the hit of the enemies, and possibly set them back up to four turns (if their pips are THAT unkind to them). There’s a lot of strength in utility packed into this spell, but timing is everything.

Ice

Tundra Warrior

Tundra Warrior Card

The Tundra Warrior is a strange spell. Not only will it deal 750-785 Ice damage on the target, but it will also deal 250 Moon damage to all enemies and steal 1 positive ward from the target. Think of it like a Sun Serpent – Ice damage on one target, extra Moon damage spreading across all enemies, then steal a ward from the initial target. Colossal version would split so that Ice damage ranged from 888-973 damage, and the Moon damage would deal 388 damage to all enemies.

1v1 Usage: Tundra Warrior is actually extremely good for 1v1. Not only will two shields be broken, but a third would be stolen, effectively getting rid of three obstacles with one spell! And if the poor soul is unable to shield any of the hits, they can expect at minimum 1,000 damage without any boosts or enchants. It’s also worth mentioning that so far, Moon damage can only be resisted by general resist right now; there is no Moon resistance gear. Perhaps that extra little bit of Moon damage will be enough to kill your target? Also, perhaps there are Moonblades in the future to boost that damage just a bit further? At any rate, the Tundra Warrior is very capable of taking down opponents at a reasonable cost.

Team Usage: While less valuable, the Tundra Warrior might be able to help the caster specifically. The Tundra Warrior doesn’t provide much benefit for anyone but yourself when cast, that’s all that matters. A quick Tundra Warrior on a shield stacker might just allow you to protect yourself in case one of your enemies hits the same turn you do. If you’re going first, stealing that shield may save your life. Sure, you can Steal Ward it, but what if the shield you need is buried beneath other ones? Take out the shields in the way with Tundra Warrior, and steal the underlying ones. Ice could also use Tundra Warrior to deal heavy damage to one of the most threatening targets while removing the Tower Shields of all enemies with the Moon damage burst. A combo that immediately comes to mind is a Tundra Warrior + Blizzard, or even a Tundra Warrior, Iceblade, Frost Giant/Snow Angel.  Tundra Warrior can easily fit into the playstyles of most Ice wizards, while allowing them to keep their defense up as well with the complimentary Steal Ward effect.

Thoughts

What do you think of this set of spells? Would you consider them balanced and would you like to see them in game? What would you change about a spell you didn’t like? Feedback is always encouraged!

~ If you also haven’t yet followed my [new] Twitter, I would love it if you did <3 A follow for a follow for all the Duelist and Wizard (and yes, Pirate too) fans @shadowfishy (Morgrim Shadowfist)~

Fishing Research (Future Locations?)

August 11, 2014 in Fishing

WizardFishing1

After spending some time fishing, I started thinking about what the future holds for Wizard101. Since Fishing is currently only in 4 worlds, I thought that when fishing gets added to the rest of the worlds, that it would be extremely difficult in trying to find all the new species of fish. Therefore, I decided to do a little fishing research by looking up all the possible future locations for fish to live. This post is a potential guide and to-do list for when fishing is released for other worlds.

Dragonspyre

Dragonspyre offers some unique potential. When referring back to KingsIsle’s first release note about fishing, they wrote something to the tune of there’s more than just lakes and rivers in the spiral. So, this got me thinking that perhaps alternative liquids might have fish in them. In Dragonspyre, there just so happens to be an abundance of lava. It is here that I assume unique fish would be found that couldn’t be found all over the rest of the spiral. Here’s a list of all the places in Dragonspyre with lava.

  • The Atheneum has a big pond of lava right as you enter it from the portal. Close NPCs include the reagent vendor for DS and Balthazar Dragonthorn.
  • The Grand Chasm– This place has a LOT of lava. Unfortunately, the center area doesn’t seem feasible for fishing, but the lava spots on the street may contain fish.
  • The Grand Chasm (PAST)- This area presents some opportunity for water fishing in Dragonspyre. While also not feasible, it’s always possible that KingsIsle could place fish in this dungeon. I’d keep an eye out for fish here just in case.
  • The Labyrinth– Also a dungeon, this place has some lava in it that could be great for fishing.
  • The Crucible– Also has lava on its streets. Good idea to check here for lava fishing.
  • The Drake Hatchery– LOTS of lava, especially around the big pit in the middle where you must talk to the Mama Drake.
  • The Crystal Grove– Lots of possible lava spots in the street.
  • The Forum– Same situation, lots of lava, lots of places, too little time…
  • The Great Spyre– Lots of lava, some potential places.
  • Plaza of Conquests– Same story. Lava spots on the street. I sense a theme here.

So basically, every place but the Basilica… Great.

Marleybone

It’s a mystery as to why Marleybone didn’t get any fish, however, when looking at all the possible places, there is actually zero places that have a big set of water. There are some fountains in various places around the world, but I’m doubting fish would be placed there. It might be safe to say Marleybone won’t have any fish… Going to leave this blank for now.

Celestia

Celestia is an interesting case. Despite being a completely fish and underwater based world, there are some areas that have potential at holding fish. I’m not going to count underwater locations at this point, since it’s currently not possible to fish underwater, but it might happen (somehow?) in the future.

  • Base Camp– Right away, there’s a pond in the middle of the camp with Edith standing in front of it. There’s also some more water beside Avery Templeton. I have no doubt that these ponds will have fish.
  • Survey Camp– Some minor water near the entrance to The Grotto, possible fishing there, but otherwise might be a good area to skip.
  • Stormriven– Actually has a big body of water next to the weaver creatures. Might be a very good idea to check it out.
  • District of the Stars– There’s some non-wadeable ponds right as you enter, along with some water at the Chantry section. Very possible to have fish here.
  • The Floating Land– There’s a pond underneath the weird tribute statue right away as you enter, as well as various beaches to fish off of. There’s also ponds near the blimp and the Water Mole tribe. LOTS and LOTS of water.

Khrysalis

Khrysalis has some interesting choices on water, and it will be interesting to see what type of fish can be found here.

  • Bastion– Lots of water everywhere, including the spots with Part 1 teleporters and the ponds in front of the Throne Room.
  • Fort Rachias– The only place with water is where the 2nd teleporter is (close to Crescent Beach)
  • Moon Cliffs– The only possible fishing area here is at the start of the cliffs. There is a stone pier reaching out over the water slightly. Very likely for fish to be placed here.
  • Last Wood– There’s only one major watering hole here, and it’s located near the Viridian GreenOak boss (in “Queen Myrtle Town” section)
  • Silent Market– The teleporters to the second half of Khrysalis are surrounded by water. This is the only water area in Silent Market.
  • Sardonyx– The docks with the submarines are close enough to the water to provide ample space to fish. (The bottom left of the map. Near “The Shrine of Lost Light”)
  • Kondha Desert– Despite being a desert, there are two small pools of water. The first is located at the Bastion teleporter in the bottom right section of the map, and the second area is in the stinking bog area, that leads to a boss battle (this area is highly unlikely to be used since there’s almost no position to fish without getting interrupted by the message to join the sigil).
  • Crescent Beach– There’s a pier that leads out into the Starfall Sea (there’s a dungeon sigil at the end of this pier), along with various bits of water around Coleridge’s cavern area. Definitely going to be some fish to find here.

 Wysteria

Wysteria is probably one of the most underrated worlds. There is almost no reason to go back after you’ve finished it around level 25 (Tower of Helephant at Level 60 is the only other thing to do). Unfortunately, it seems as though fishing probably won’t be bringing us back to Wysteria.

  • Pigswick Academy– Has some minor fountains full of water around the Academy. I doubt these will hold fish though.
  • Tanglewood Way– Also has a fountain at the entrance, but I’m still doubtful fish will be here.

Avalon

Though Avalon was a very good storyline world in the Morganthe Arc, it doesn’t seem like it brings much purpose to go back once you’ve finished your spells and completed the world. While the Khrysalis update does bring you back to Avalon for a fancy new spell, fishing proves to be a great potential addition to Avalon, hopefully boosting its popularity (especially with its poisonous water fishing?)

  • Caliburn– There’s a big pond of water near the Bane Wyrm’s lair. It’s able to be walked in, so this might be a very nice fishing pond.
  • High Road– There is a moat at the end of the Road, which has fast moving water underneath a log bridge to Caer Lyon. It seems a little out of reach and the water seems to be moving too fast, but it’s quite possible for fish to be here.
  • Caer Lyon– The fast-moving moat underneath the entrance to “The Wild” is easily accessible. However, the water is moving pretty fast, and a mill water wheel is sort of blocking part of the river. This spot’s questionable.
  • Dun Dara– Surprisingly, there’s a pond so deep in the woods. The pond is located next to Melusine the Mer-Fox and (if you’ve completed the quests up to this point), Finn Gingersnap with a Mer-Fox tail. Though the pond isn’t able to be walked into, the fishing lure can reach almost all of the pond. The water is moving pretty slow too. I’d say there’s a high chance of fish being here.
  • The Wyrd– The first location of non-water liquids. This area has poisonous liquid all over the place, and it’s possible that fish may be swimming in the poisonous liquid. The first pond is located in the Froudling Village near Eurgh the ogre. The second place is to the far left of Froudling Village in a big lake of poison. The big lake of poison is interesting because, although it’s not able to be walked in, most of the pond isn’t completely accessible. A good angler will be able to manipulate their lure to catch most fish in the area though, as there is a small pillar in the middle of the lake. The poisonous liquid is moving pretty slowly, so there might be some fish in this area.
  • Lakeshore– This is probably the biggest body of water that fish will be in. The lake is MASSIVE and includes both water and poisonous liquid. Almost all of the lake is accessible, especially when you quest enough to have the path to Black Annie and Dolorus Tower revealed. As shown in this patch note on the Wizard101 site (https://www.wizard101.com/game/community/update-notes/july2014), the poisonous waters of Avalon are shown with a one-eyed tentacle creature peeking out from the noxious liquid. I’d say this area is guaranteed to have new and bizarre fish living in it. (It’s also worth mentioning that there’s a side branch off of the lake near the two Alphyn statues. There may be fish there as well.)

Wintertusk

Wintertusk is Grizzleheim’s second portion for higher level wizards. The question is, why weren’t fish added to the second half of Grizzleheim? Though much of Wintertusk is covered in ice, there are still some areas that might be suitable for fishing.

  • Nordrilund– While there isn’t any water here, there are actually a bunch of magma rivers floating through the map. It’s possible that fish might be floating around in magma. Nobody but KingsIsle knows!
  • Hrundle Fjord and Sudrilund– These areas are the main focus of “What If” in Wintertusk. Although I’m highly doubtful, it’s ever possible that Ice Fishing will happen. If that’s the case, both of these areas have frozen-over rivers and lakes that may have fish floating around them. Very unlikely, but still worth noting.

Zafaria

Zafaria is a lovely safari and African themed world. There are plenty of watering holes in Zafaria for wild fish to swim freely. Perhaps fish found here may be a part of the Sun School?

  • Baobab Crossroads– The surface of Mirror Lake is extremely big, and is the centerpiece of the Baobab Crossroads. This lake can be walked in, and it has great potential for fishing.
  • Savannah– Though highly doubtful, there’s one spot that fishing could take place here. In the poisonous (or purified if you’ve finished quests here) liquid near the bottom of the map. It’s pretty small and it really doesn’t seem like it might hold fish due to its transformation and pivotal position in Savannah’s quest line.
  • Zamunda Outskirts– In Zamunda Outskirts, a big river flows through the upper right section of the map. This area is near NPC Greyhorns, with some of them being on separate islands in the middle of the river. It’s quite likely that fish will be in the river due to its large size and fairly easy accessibility.
  • Zamunda– Almost missed this very low potential bit of water. In the Sun Garden section of the map with Princess Mandisa and Queen Amahle (and the Star Obelisk), there is a small fountain that contains water. It’s very small and thin, but it might have room for a few fish? On the plus side, if there ARE fish in the fountain, they can all be hit at all times.
  • Baobab Market– There are two different spots here. The first spot is in the pond in the actual market itself (it has a waterfall and is located across from Marwa Jadetusk and Nesrine Lightstep (Olyphant vendors). The second area for fishing is the river near the tourist Rose Houghton and Hannibal Onetusk. I’m almost positive that at least one of these places will hold fish.
  • Stone Town– While very difficult to access, the river runs through Stone Town as well. There may be hard-to-catch fish placed here if KingsIsle doesn’t care much for easily accessible and catchable fish.
  • Darajani Zoo– What’s interesting about this area is that there is some barely noticeable liquids surrounding the creatures’ pens. The distance from the floor to the water seems very large in height, but it’s still possible that some fish may be placed here. There is a combination of water and lava (Firezilla pen) here.
  • Waterfront– The same thing applies from Stone Town. The river still flows by this area, and it’s possible that fish can be caught here. Waterfront seems to have more accessibility to the river than Stone Town though.
  • Drum Jungle– The river ends here, but there’s still a high possibility of fishing here as most of the coast is accessible and close to water. The coast runs from the bottom of the map to the upper left.
  • Elephant Graveyard– Probably the least visited map in Zafaria. This location has a few possible fishing areas. The first being the “Sacred Springs” (to the right section of the map). These are two small pools with health wisps floating around them. The second area is the big ring of water surrounding the tombs. The ring starts where you must place drums for a quest to gain access to Queen Elissa’s Tomb. This ring is very large, but the whole thing can be hit with the magical lure. It might take some moving around, but this area is highly possible to contain some fish in the future.

Azteca

Though Azteca is a dinosaur themed world with many treetop and floating areas, there is actually a lot of water, especially in the jungle themed areas. Azteca shows great promise for fishing.

  • The Zocalo– There is some water immediately as you enter the world from the Spiral Door, which is flowing down from the waterfall at the Aztecosaur head. When you turn to face the Aztecosaur head at the top of the hill near the entrance, you’ll notice waterfalls that end up in large ponds. Most of the pond isn’t accessible by fishing lure, but it’s quite possible that fish will be placed here. Alternatively, there is a river that goes through part of the Zocalo (behind Zaylin Reedwalker on your way to Eloise and Zeke). Fishing lures can hit every area in this river.
  • Three Points– The same deal with the river applies here. It flows between the three Astral Obelisks. More importantly, there is a bathing pond near Toci Two Face (which you actually must walk into for a quest). This pond is able to be walked in and is large enough to potentially hold a few fish.
  • Jura Palace– This area in Three Points has some fountains (which must be turned on to put out the fires for a quest). It’s possible that fish would be in these ponds.
  • Cenote– The only place with water is the big lake underneath the Pyramid of White Fire in the middle of the Cenote.
  • Mangrove Marsh– Alright, so this is a marsh. There’s so much water here it’s almost impossible to tell where the fish are going to end up. There’s water on the main path, in the village (with Avian Hatchery etc.) and some near the tombs with the Thunder Horn Ghouls.
  • Saltmeadow Swamp– Lots of water again. Some immediately around the entrance near Cantares Five Flowers and Jade Wind-Sun. Then there’s some after the Quetzals near Huix Saltwater. THEN there’s small patches of water at the end of the swamp near the Night Weavers and broken stone faces. Finally, there’s some water in the Nesting Grounds near the Snake Bridge. Way too many possible locations for there NOT to be fish here.
  • Cloudburst Forest– There are two extremely small patches of water in the two sections with the Obsidian Magic Mirrors. Finally, there is a massive amount of water located at the end of Cloudburst Forest near the Tehuano Spirits.
  • Tierra de Brea– At the end of Tierra de Brea, near the entrance to Pitch Black Lake, there is a lot of oil. It’s quite possible that fish will somehow be placed here as there is a LOT of oil and quite a bit of it is accessible.
  • Floating Mountains– There’s very shallow water located in different places around the map (literally puddles), and I doubt fish would be placed there. It’s possible that (if my predictions are right about Dragonspyre), magma fishing will be added to the game, then there will be fish in the streams of magma in Isla Del Fuego. They’re thin, but they look like they could hold a few fish.

So that’s the list of possible places (excluding underwater areas) where fishing MAY occur. I’m looking forward to the new expansion. What world are you looking forward to fishing in? And are you disappointed in the lack of fishing for Marleybone?

 

Fishing Badges and Requirements

July 27, 2014 in Fishing

This guide will help all aspiring Wizard Fishermen and Fisherwomen understand the current Wizard101 fishing Badges and their requirements, and hopefully persuade you into earning them.

Fishing badges can be categorized into three categories so far. The categories are: Number of species caught, number of general catches and various achievements.

The first category is the number of species caught badges. These badges (two so far) are given for catching a certain number of NEW species. This means, that if you catch a Firecuda, Lifecuda, Sun Ray, Fish and Chips, Bone Fish and a Boss Hog, you would have 6 species towards your new badge. If you catch another Boss Hog, the number remains at 6. Remember, these badges are awarded for NEW species, so catching the same fish multiple times does not give you any more credit. Catch it once, then move on. Note: Catching a Chest does NOT count as a species of fish.

Hook, Line and Sinker

Hook Line and Sinker

Catch 25 DIFFERENT species of fish

 Skipper

Skipper: Catch 50 DIFFERENT species of fish

Catch 50 DIFFERENT species of fish

 

The next set of badges are for catching a number of things. These badges are awarded for catching ANYTHING. As long as you have caught the required number of items, you get the badge. Note: Unlike the species badges, catching the same items over and over again will count towards these badges’ requirements. Also, catching chests will count towards these requirements.

 Gone Fishin’

Gone Fishin': Catch your first (1) fish.

Catch your first (1) fish.

Fishy Business

 Fishy Business: Catch 25 fish and chests.Catch 25 fish and chests.

Angler Management

Angler Management: Catch 100 fish and chests

Catch 100 fish and chests.

Master Caster

Master Caster: Catch 200 fish and chests.

Catch 200 fish and chests.

Baited Breath

Baited Breath: Catch 500 fish and chests.

Catch 500 fish and chests.

There is also a Drop the Bass badge for catching 1,000 fish and chests.

Finally, the last set of badges are obtained by doing simple things that aren’t as tasking. These badges are quite straightforward and people usually get them before getting the 25 different species and 100 fish and chests.

Deep Sea Pro

Deep Sea Pro: Catch a "whopper" sized fish of any species,

Catch a “whopper” sized fish of any species.

Catch of the Day

Catch of the Day: Catch a "small fry" sized fish of any species.

Catch a “small fry” sized fish of any species.

 

Finally, like all repetitive activities, there are rank badges for each level of fishing you get. I have only heard of Rank 8 being the highest attained by anyone right now, myself included. There aren’t enough fish in game to give you a mega boost in experience, but I suppose if you grind hard enough, you’ll get to rank 8. While I don’t have a picture of all the badges, they are generally the same picture. So, here are the list of ranks and how much experience you need for each level.FishingXP

Rank 1: Novice Angler (Immediately obtainable)

(1,500 experience to next badge)

Rank 2: Neophyte Angler

(3,870 experience to next badge)

Rank 3: Apprentice Angler

(7,425 experience to next badge)

Rank 4: Initiate Angler

(12,165 experience to next badge)

Rank 5: Intermediate Angler

(18,090 experience to next badge)

Rank 6: Journeyman Angler

(25,200 experience to next badge)

Rank 7: Expert Angler

(33,495 experience to next badge)

Rank 8: Adept Angler

 

These are the current badges. Do you plan on getting all the fishing badges, or do some achievements just not seem worth it?

Fishing Tanks (and which fish go in each)

July 23, 2014 in Fishing

Some people were having confusion about what fish can go into which fishing tanks. So I’m going to organize them to help everyone.

To begin with, there are three types of tanks: Regular (which holds most fish), Tall (which holds the very vertically long fish) and Large (which holds the fat or wide fish). Currently, the Large tank holds the least amount of species, which the Regular tank holds the most.

Keep in mind that each of the three types of tanks (Regular, Large, Tall) also come in special varieties that hold a Small Fry, Keeper, or Whopper sized catches.

So without further ado, let’s organize the current 69 fish into their tanks.

Picture 2014-07-23 15-36-42

The Large aquariums replaced the Test Realm’s “Long” aquariums, and is currently the worst aquarium to get since there are only a few fish that fit in here. These fish are:

  • Sun Ray
  • Tongue Fish

Yeah… Just these.

Picture 2014-07-23 15-36-47

The next fish tank is the Tall Aquarium. Generally, these fish are tall (vertically lengthy). The fish that can fit in this tank are:

  • Blackberry Jellyfish
  • Cuddlefish
  • Grape Jellyfish
  • Marmalade Jellyfish
  • Pharaohmari
  • Strawberry Jellyfish
  • Vampire Squid

Picture 2014-07-23 15-36-45

Finally, the Regular Aquarium holds MANY fish. So here goes…

  • Archer Fish
  • Balancecuda
  • Bearded Trout
  • Bear Acuda
  • Black Catfish
  • Boar Fish
  • Bone Fish
  • Boss Hog
  • Brain Sturgeon
  • Bubba Fish
  • Catfish
  • Chameleon Fish
  • Charred Dekoi
  • Codfather
  • Corroded Dekoi
  • Cranky Catfish
  • Deathacuda
  • Doodlefish
  • Doodlefishette
  • Dragon Eel
  • Errol Flynn
  • Execushiner
  • Fabled Dekoi
  • Firecuda
  • Fish and Chips
  • Fish Sandwich
  • Four-Eyed Grouper
  • Frankenfish
  • Frost Dekoi
  • Gargoyle
  • Garrrfish
  • Gobblerfish
  • Goldfin-ger
  • Gullfish Grouper
  • Hammerhead Shark
  • Icecuda
  • Jackson Pollock
  • Jolted Dekoi
  • Kid Carp
  • Krokotopian Eel
  • Lifeacuda
  • Mainstream Dekoi
  • Mechanical Armorhead
  • Mud Dekoi
  • Mullet Fish
  • Musushi
  • Mythacuda
  • Ninja Fish
  • Origami Fish
  • Owl-Eyed Pike
  • Polar Bearracuda
  • Rainbow Trout
  • Rune Fish
  • Samurai Fish
  • Sharkspeare
  • Silver Streak
  • Stormacuda
  • Sturgeon General
  • Sumo Koi
  • Tattoo Fish
  • Todd Pole
  • Treantfish
  • Troll Trout
  • Warhammerhead Shark
  • Yakoi

These are the fish that belong in each tank :)

 

Duel a Duelist Event (Sunday, July 20th, 2014)

July 20, 2014 in Uncategorized

Ah, the Dreaded Medusa… Also known as What Roslyn looks like from her “bad side”.

So today was the second half of the Duel a Duelist event! The first day I wanted to have fun and actually duel (winning 5 of my 6 duels :) ), but today I kind of felt different. So I decided to have fun, talk, and flip between houses to take pictures! These are only a few of the 800ish photos I took today, and I apologize in advance if you are not in any photos!

Team Jordan vs. Storm Lord

Savage Paw layin’ down some smack.

 

Taylor unleashing his pet’s wrath on Kiley

Krampus about to destroy Sean!

Nic- I mean Stranger.

Finally found Roslyn’s “good sides”!

 

King Art makes a massive, icy splash. I’m thinkin’ cannonball.

 

KEVIN!

 

Malorn Ashthorn? Is that you? Weren’t you wearing all black?

 

Mackenzie!

 

Hmm. I’m tempted to say that Nick wants to welcome us into his chocolate factory… But I’m not too sure.

 

Jordan Spiritflame :)

 

Jasmine’s gonna need a bigger boat… Or, you know, basically ANYTHING but a fairy.

 

 

Is this a new dance, or is she also inviting us to her chocolate factory?

Little known fact: Bartleby sometimes dresses up like the Giving Tree!

 

Before the event started. WE ACTUALLY STARTED AT 5 THIS TIME!

So, these are twins right? Or am I just seeing double?

Hi there Brandon!

Hey Blaze :)

Group photo! Autumn’s definitely not having any of this foolishness. Hand on hip, head tilted away from camera… So much sass.

Another group photo! Autumn, still being sassy…

Ladies and gentlemen. Exhibit A of Roslyn’s attempt at cheating the PvP system. That’s right Roslyn. You were caught trying to replace one of the duelists. Anything to say for yourself?

 

Quick finisher? Or 10 damage disappointment?

I’m not too sure what that thing in Mackenzie’s hand is, but it kinda looks like a hot dog. Oh, poor Princess Leo… No wonder it’s a ghost.

Jasmine and the Giant… Didn’t I read a fairy tale about this? Or was that a giant peach… Oh dear, I don’t remember anymore.

Sorry, what? PRETTIEST bubble? Really? I give up.

And finally, where’s Heather? She’s somewhere in this photo!

These were a few of many (800) photos that I had collected during today’s festivities! I hope you guys enjoyed the Duel a Duelist event like I did. I apologize if you weren’t in any photos! Maybe next time? :)

 

Fish Tales

July 11, 2014 in Fishing

For my first post about Wizard101, I decided to look at something that just recently came out to the test realm. Now, I’m not going to be talking about the actual fishing system because quite honestly that would be just plain boring to read and who really would want to read that? What did I decide to write about instead? The actual fish and their designs. That sounds a lot better than a boring fishing system. With that being said, some fish are great catches, while others sank below the rest. While I could sit down and write my thoughts about every single (40 something or other) fish in the game currently, nobody simply has the time to write or read that, so I’m not going to subject any of us to that torture. Instead, I’m just going to comment on a few of them for now, and maybe more later. I will definitely come back to this idea once more fish are released. Without further ado, let’s get on with this.

Bone Fish... Really?

Bone Fish… Really?

First up is the Bone Fish. Alright, I thought I’d start with one of the worst ones. Seriously KingsIsle? Ok. So I have many problems with this fish. First of all, it shows up in the most arbitrary of places. Grizzleheim, Mooshu, Wizard City sometimes. My question is: Just how many dead fish are lurking in the water that we walk on? How can there be that many dead fish without us knowing about it until now? My suggestion would be to put it somewhere where skeletons and bones would actually make sense, like the Elephant Graveyard or Dragonspyre near tombs (somehow, even though all of that is lava) or perhaps Azteca in Saltmeadow or Mangrove, I don’t know. But there are simply better places than Grizzleheim, Mooshu and Wizard City. Secondly, the design is completely unoriginal and the name even less original. They could have come up with something that had to do with a skeleton or even a fillet. It seems like they really missed the mark on originality. Granted, they added an obvious death fish, so its functionality is at least something to acknowledge.

2 out of 10. (2/10)

Brain Sturgeon. Huh, I kinda like this one.

Brain Sturgeon. Huh, I kinda like this one.

Second on my list is the Brain Sturgeon. Not going to lie, I think this fish is phenomenal in every way. The name itself, just ponder it for a minute: BRAIN STURGEON…. Enough time for ya? Good. It’s completely clever! I love it! The design makes it look like a doctor, while keeping true to its fishy-ness (if that’s not a word, it is now). Not only that, but it’s a Life fish. I’d say that’s pretty original considering when you think of Life school, you think of nature and plants, not necessarily doctors. Very nicely done KingsIsle.

10 out of 10. (10/10)

Cuddlefish... What o_o

Cuddlefish… What o_o

Third on the list is the Cuddlefish. I’m really worried here. It looks like a Teddy Bear bred with a squid and the Cuddlefish was created. So the actual Cuttlefish in real life looks… Well, let’s just say it’s not yellow with a Teddy Bear on its head. I’m actually quite terrified of this fish and not sure about its whole creation story, but if I can get passed my fear of the fish itself… Whew. Ok I took a deep breath. Alright. So the pun is obviously very nice. “Cuddle”fish, with the Teddy Bear on top. I like that idea. It’s quite clever and everything. I don’t really see any problem (besides me being afraid of it) of this fish, except I have to question why it’s a Death school fish? Cuddles and hugs don’t really seem all that Death-like. So I’m going to deduct some points for that. Otherwise, great concept KingsIsle.

8.5 out of 10. (8.5/10)

Hammerhead Shark... Eh..... It's okay.

Hammerhead Shark… Eh….. It’s okay.

Fourth? The Hammerhead Shark. I’m going to keep this one short and sweet. Disappointing, but functional. It honestly doesn’t look much different than an actual Hammerhead Shark. Sure, you can drape a tool vest over a shark, but that doesn’t all of a sudden make it a tool-related fish. It took me awhile to actually notice the vest on it (since the head is so big) and even the vest isn’t much of a change. My suggestion would have been to actually give it a hammer for a head. That just seems like the most obvious choice. It DOES bring in a shark to the abundance of fish species though, and I’m all for adding sharks, especially if they’re Balance school. Design fails here, but functionality is quite good.

4 out of 10. (4/10)

 

All the Dekoi species... Still pretty good.

All the Dekoi species… Still pretty good.

Fifth is actually a group of fish. I’m talking about all of the Dekoi family (Fabled, Charred, Mud, Corroded, Mainstream, Frost etc.)  Time to get defensive. Say what you want, but I actually think this fish is one of the best species released so far. I know what you’re thinking, ‘How can you say such positive things about one of the most annoying fish to catch? I wish it didn’t exist in the game!’ Well, yes. I agree that it’s an annoying fish to catch. I’m not talking about that though. While extremely common, I found the whole idea quite convincing. My belief is the species’ name is based off of “Decaying Koi” or “Dekoi” for short. The fish seems to be a plain skeletal (wooden) structure of a fish, with different effects on it depending on the school it comes from. I found it interesting to begin with, but then KingsIsle went further and added different schools to the fish and added 1 more fish to each school as a result. While the whole family is basically recolour after recolour, the idea works quite well. While I too wish they weren’t so common, these fish get high marks from me.

9.5 out of 10. (9.5/10)

 

Troll Fish. No surprise.

Troll Fish. No surprise.

Second last on the list is the Troll Fish. There really wasn’t a surprise that they’d put a Grizzleheim (Wintertusk) themed fish early into the fishing game. I was just… Kind of expecting more than such a troll fish… Literally. It disappoints me that they picked a Troll to turn into a fish, but I kinda like the execution of it. They blended the Wintertusk Troll’s body quite nicely and turned it into a fish. The name is just simply a whack over the head as it’s completely straightforward, but I’m willing to note that it added a Wizard101 specific concept and turned it into a fish. While some like the Jellyfish and Eels aren’t exactly Wizard101 specific ideas, the design of this fish, as it is a Wizard101 enemy turned into a fish, just captivates me. It’s not the most handsome of fish, I’ll be honest, but it doesn’t look half bad. Besides, I’m sure Myth wizards are happy with the variety of, shall we say… Bizarre and creative fish they have associated with their school. This fish makes no exception.

8 out of 10. (8/10)

Mechanical Armorhead. Hmm....

Mechanical Armorhead. Hmm….

Finally, we arrive at the Mechanical Armorhead. I was originally going to say “I’m going to actually try to keep this short and sweet, because I didn’t do that with the Hammerhead Shark’s comments”, but I just simply can’t promise anything anymore. So I’m just going to finish whenever I feel necessary. Alright, so this fish. If you could call it a fish I guess, it’s kind of a robot… So I don’t know if it’s actually a fish. At any rate, this fish is actually decently created. It’s a robotic fish, which isn’t exactly the most creative idea, and it was obviously going to go into the Storm category, but they actually gave it a fish sounding name. “Mechanical Armorhead”… Now that actually sounds like it could potentially be a real life fish. “Armorhead.”… Huh, well at least they added some sort of flair to an otherwise uncreative concept. I’d like to pay special attention to the actual fish itself. The model of the fish is actually more detailed than just making a robot fish. It seems to have a bronze outer-armor and possibly something underneath, which explains its chunky body. There are silver details outlining different parts of the fish as well. I personally enjoy the look of this fish and am glad they at least put in the effort to spruce up an otherwise overdone and obvious idea.

6.5 out of 10. (6.5/10)

 

Well that’s it for this post. As always, I’m interested in hearing back from you guys. So my questions are: Which fish are your favourite? Least favourite? Do you agree or disagree with my observations? It’s all up to you of course. As always, thanks for reading!

 

 

I’m Morgrim Shadowfist!

July 10, 2014 in General

Well, I’ve been on Duelist for awhile, keeping up to date with Wizard101 news, as well as won a contest or two and commented on quite a bit. So I figured that I’d introduce myself! So I’m Morgrim Shadowfist (Morgrim is alright with me :) ) and I’ve been playing Wizard101 for a few years now. Here are some of my main wizards:

Morgrim Shadowfist

Morgrim Shadowfist

Talon (Duo to Cole)

Talon (Duo to Cole)

Cole (Duo to Talon)

Cole (Duo to Talon)

 

 

Brandon Starshard

Brandon Starshard

 

 

So my four wizards are Balance Level 100, Storm Level 85 and a duo Life and Fire both Level 42. I’ve at least been through the game enough to know most about it. I thought I’d also answer some common questions about my wizards while I’m introducing myself:

Why did you choose balance as your first wizard?

Well, I honestly picked Balance because I took the test and got Balance. I read that it was kind of the middle school and thought that it was pretty cool. I was going to initially switch to Death though, but then I read that Balance had Sandstorm, Scarab, Scorpion and other desert themed spells, which I was very interested in. So that kind of sealed the fate of my first wizard.

Why the name Morgrim?

Because I wanted an interesting name that I thought wasn’t extremely common. And, though I sometimes get called Morgan instead of Morgrim, I feel as though my name feels right and unique. After playing with that name for a few years, I haven’t seen a large amount of max level Sorcerers named Morgrim.

Why does your wizard have blue hair?

Believe it or not, my hair is actually blue. So that’s actually one of the only things true to me.

Do you prefer damage balance or tank/support balance?

Honestly? I really do prefer supporting. We have so many blades and I’m usually extremely good at managing my deck and getting the right cards most of the time. With the other gear and spells that we have access too, my teams rarely die. Although, I can get about a hundred damage boost with 370ish critical if I need to hit, which is why I really do love the Balance school.

What made you choose to have a duo?

Well actually, my fire wizard was initially a solo PVP wizard, and once he got to Commander, I figured that I could start levelling him. But I knew that Fire didn’t exactly have the best of heals (like Storm’s Healing Current or Balance’s Hands spells) and I thought I could use some help. I didn’t want to rely on Death’s Sacrifice, so I figured a Life Wizard would be great to partner with. As it turns out, my best friend wanted to play, so we decided to make them a duo.

Can I quest with you or can you help me?

Sure you can. I do prefer questing with others as opposed to simply helping them, and I refuse to help with something if one of my wizards is within 5 quests of the same one, but otherwise I can easily help you. I’m always open to helping others anyway :)

What if I have another question for you?

Feel free to ask it! I’m not scary and I don’t bite. So if you have anything to ask me or want to know, you can feel free to ask!

So that’s my first post for you guys. Once again, I’m Morgrim Shadowfist (or Talon/Brandon/Cole) and thanks for reading!

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